Ship-Shape – Creative Learning 2016-2018

 

The ShipShape project aimed at developing a scalable, free, site-specific activity where young people are confronted with stimulative learning spaces. Hawila Project, in collaboration with Welsh based organisation Head4Arts developed an activity designed to give young people and their parents/teachers a new perspective to relate to the use of resources, the way we move them, and the effect these have in our surrounding environments. During the workshop, facts and events of past and present maritime transport were transposed into a large interactive world map. Combining the different facets of the game, the participants were able to imagine and design their own journey with tactile and digital elements. This journey retraced the story of an historic sailing ship and a contemporary container vessel.

This activity was created within Tandem Europe, an initiative developed by European Cultural Foundation (Amsterdam) and MitOst e.V. (Berlin) together with Fondazione Cariplo (Milan), financially supported by Robert Bosch Stiftung (Stuttgart) and Stavros Niarchos Foundation (Athens). It was designed and created collaboratively between artists of Welsh organization Head4Arts, and Hawila. It was tested successfully in early stages in Denmark, South Wales and Greece with youth groups of age from 8 to 14. In Denmark the activity was enabled and hosted by the National Danish Maritime Museum.